Demon Chain Whip: Transfers half the oponent's Gs to Zero.
Darkus Saber: Adds double the opponent's Gs to Zero, then halves the opponent's Gs.
Necromancer Darkness: Reflects all abilities played by the opponent With double the power, no matter the circumstances.
Fusion Ziperator: Any opposing abilities that are not regular abilities are made unuseable by the opponent, but usable by Zero.
Zip Zam Core: Doubles Zero's Gs.
Fused Speed-Darkus Combonation: Summons Luna to the field, then alows her to take a turn. Then, doubles Zero's and Luna's Gs, then combines their Gs. They are then counted as one Bakugan. This ability cannot be countered nor escaped in any way.
Neo Saber: Subtracts Gs from the opponent equal to Zero's current Gs.
Moonlight Guidance: If Luna is on the field, then double Zero's Gs, and subtract Gs from the opponent equal to Zero's current Gs. Then, double the effects of Luna's abilities.
Corruption: The opponent's Bakugan is corrupted, and is now used by the user of this ability for the rest of the round. Then, the Bakugan that opponent will re-roll must be Darkus. If the opponent has no Darkus Bakugan, the user of this ability gets to choose which Bakugan the opponent will use. That is the only Bakugan that the opponent can use for the rest of the Brawl, no matter the circumstances. This ability cannot be negated, nor escaped in any way.
Darkus Whip: Doubles the opponent's Gs, then transfers all the Gs from the opponent to Zero, reducing the opponent to zero Gs.
Infinite Necromancer: Doubles Zero's current Gs, then subtracts Gs from the opponent equal to Zero's current Gs.