SaberX is an intense and skilled multi-attribute brawler specializing in any attribute he can get his hands on. His main brawling partner is Stigma.
SaberX is somewhat a charmer, and he seems to know exactly what to say, or do, often resulting in girls swooning over him. He possesses quite an ego, and is also a bit conceited because he is often priding himself in his body and looking at a mirror. He is a slightly odd individual, with a nonchalant demeanor. He is also highly intolerant of cold weather and does well in heat. Despite his age, he is pretty mature yet he can get overly exited.
Aside from that, he can be described as extremely serious and overall cold. He only talks if he has to and prefers not to interact with people beyond what is necessary. At times he is known to be a quiet, observant, and serious person. SaberX has demonstrated a depth of understanding that would seem to surpass his young age.
Though he does seem to get bored with most things, or people. He also enjoys to fight, eagerly engaging any opponent. When it comes to fighting, SaberX is second best to no one in his own mind, and never misses a chance to prove himself in a fight. He can also be extremely intimidating, easily frightening weaker opponents with just his glare.
When fighting weaker opponents, he does try to hold back when fighting in order to not seriously injure them. Though ironically, because of his strength, he still does. SaberX has some degree of a split personality, as he can go from charming, calm, and or nonchalant, to insane, or stern, serious and distanced.
"Still, I remain skeptic."
"The name is Saber."
"Oh..you just got all kinds of PWNED."
"I know when I'm out matched...and THIS is NOT it!"
"I don't care WHO he is, I'm kicking his ASS!"
"If I had a dime for everytime I got my butt kicked, I'd be broke."
"I call Shotgun!"
"Are you seriously asking me that?"
"Eh, I'm not even gonna try to juggle that, so I'll just drop it."
"Hey hormones, your move."
"If you think that's good, wait 'till you see what I do next."
Animal shape-shifting: Due to overexposure to the Animal Meta Gear, SaberX has the ability to shape-shift into any animal he desires. This extends to extraterrestrial animal life, as long as he has studied them.
Animal Meta Gear: Animal Meta Gear, or A.M.G. for short is a set of flash gauntlets and greaves that boost the wielders attack and speed for close combat. It may also change the wielder into the animal of his or her choosing, or give him or her animal abilities.
SaberX's appearance changes over time. On Bakugan Dimensions, his signature outfit was: a black hat and red shirt with matching strapped boots, and blue doubled belted jeans. He can usually be seen with his earphones in his ears, which he is never seen without and has the volume of the music turned up rather high. The volume is so high, it prevents him from hearing when people speak to him.
Arcadian Judgement: The opponent's Bakugan are reduced to their base levels with all of their ability effects currently removed from play. Also, support pieces cannot enter the battle. All that currently exist are removed. The G-Power lost is subtracted from from the opponent's Bakugan, and their Gs cannot increase higher than that for the rest of the round.
Massive Down: Caps all damage done to Basileus to half his current G-Power. The opponent loses double his exact amount of damage. If this Gate Card is countered, Basileus cannot take any more damage until he has reached 700 Gs higher than his opponents.
Stigma's Sting: Play during a battle with Stigma. Your opponent moves his Bakugan to his used pile and replaces it with a Bakugan from his unused pile. If he has no Bakugan in his unused pile, return the Gate Card face down in the field and put Stigma in it.
Impenetrable Guard: Play at anytime during the battle. Adds the combined amount of Stigma's current G-Power with his opponents. His G-Power cannot be altered for the remainder of the round, if he is equal of less than 1000 lower than his base level. These Gate Card cannot be countered by another Gate Card, or ability past the opponents fourth turn, if they are of another attribute other than Matrix Ventus.
Phantom Bloom: Doubles Spirit's current Gs, and allows his base level to remain at these Gs for the rest of the battle. His base G-Power cannot exceed 10,000 Gs.
Sticks & Stones: If your Bakugan loses on this Gate Card, your opponent's Bakugan also loses.
Hellion Descent: If the Gate Card belongs to the opponent it is replaced with this one during battle. Subtracts 1000 Gs from the opponent if they are non Tartaronian. Another 1000 is subtracted if they are not a Helios; and lastly of they are over Pyre's base they lose her current amount of Gs. The Gs taken are given to Pyre and any ally Bakugan. If the opponent subtracts equal to, or over the Gs that were subtracted, the Gs are instead added to Pyre, or subtracted from the enemy.