He is able to split into 3 different parts that is useful for an emergency situation, Impulse is the top MechFrame with his featured system. He is equipped with Folding Razor; a knife that is located on his hips.
Deuterion Help: Returns Impulse current Gs back to his base Gs.
Impulse Formation: Splits Impulse into 3 different parts (Core Splendor, Chest Flyer, and Leg Flyer), each with triple Impulse's current Gs.
Part Launch: Play when the opponent's ability affects Impulse, nullifies that ability immediately.
Impulse Rage: Only Pyrus abilities can affect Impulse, also triples Impulse's ability effects.
Silhoulette: Silhoulette will be equipped to Impulse immediately after this card activation, but Silhoulette's base Gs will be tripled. At any time, you can replace Silhoulette with its variation (Force/ Sword/ Blast) and can change into Silhoulette's normal form.
Slash Boomerang: Impulse will get 900 Gs for each ability activated.
Exalibur Sword: Halves the opponent's Gs.
CIWS Shot: Triples Impulse's current Gs.
Enemy Drain: Reduces the opponent's Gs twice the Impulse's Gs.
Flying Technique: The next 6 turns is given to impulse.
Impulse Nullify: Play at any time, Nullifies the opponent's ability no matter what the circumstance.
Hero Launch: Play at any time, impulse will go first in every round.
Impuse Rage X2: Triples the every damage inflicted to the opponent.
Impulse Remove: Remove up to 6 abilities from the opponent.
Impulse Remove X2: Play when your opponent activates an ability, that ability is nullified and removed from play.
Fairness Stab: Subtracts 1600 Gs from Impulse if Impulse's Gs is higher than the opponent. This effect will affects the opponent as well.
Sword Force: Can be activated immediatelly if the opponent activates an ability concerning the nullification of one of my abilities; that ability will be removed from play.
Deuterion Help Force: Impulse's current Gs will be returned to his base Gs. If your opponent's Gs is higher; Impulse's base Gs will be tripled.