Designed for long-range attacks, this MechFrame is packed with guns and missiles from head to foot. The Heavyarms's primary weapon is the lethal beam gatling worn over its left hand, supplemented by homing missiles in its shoulders, micro missiles on its legs, and gatling guns concealed inside its chest. When it's exhausted its ammunition, the Heavyarms must fall back on the small knife mounted on its right forearm.
Infernal Rock: Transfers 500 Gs from the opponent and subtracts 500 Gs from the opponent.
Thunder Fire: Skips the opponent's turn for 3 turns.
Light Barrel: Nullifies all of the opponent's ability.
Negate Flame: Nullifies all of the opponent's ability and prevents them from activating the new one.
Intense Earthquake: Play before you add Heavyarms into the battle, your opponent cannot activate anything for 2 turns and all of your opponent's ability is nullified no matter what the circumstance.
Flaming Fire: The next 5 turns is given to Heavyarms.
Hidden Blade: Nullifies the opponent's ability and transfers 400 Gs from the opponent.
Over Powered Gun: Transfers 1000 Gs from the opponent, if the opponent's is Pyrus, Haos, or Subterra; Triple the transfers, also nullifies all of the opponent's ability, and for each ability nullified, Heavyarms gets 500 Gs.