The Hurricanian Squad are basically like knights, defending their home. They are extremely strict in training, hiring Bakugan when they are 6 years old. The Bakugan begin training at 10 years old and if they complete it sucessfully, Ruler Razenoid will dub them as members of this syndicate when they are 19 years old. These Bakugan must be born on Hurricanos, no exceptions. If a soldier betrays the others, Razenoid will slice their head off, killing them.
Leader. The leader is the current King or Queen of Hurricanos, and must take a large pride in being the boss of the Hurricanian Squad. The current leader is Ruler Razenoid.
Deputy Leader. The deputy leader is the second in command, being the second strongest member. In season 1, Slash overthrows a Subterra Ingram from this position. If the leader is away, the deputy leader temporarily takes charge.
Commaders. The commanders are regular members that help give out orders.
Knights. The knights are the lowest rank. These knights are those who serve the Hurricanian Squad as major members, being those who fight for Hurricanos. The most notable knight is Splice.
Ruler Razenoid invented Gear exclusive to Hurricanians. He gave them to each soldier in the Hurricanian Squad.
Gate Cards []
Ventus Template: Nullifies all of the opponent's abilities and brings your Bakugan back to it's base level.
Tornado Underworld: If the opponent tries to subtract G-Power from a Hurricanian Bakugan, the Hurricanian will be bought back to it's previous power level. If you try to all G-Power to a non-Hurricanian Bakugan, they are just sent back to their base level. Also, Hurricanian Bakugan can't be prevented from activating abilities and this card cannot be nullified (this will happen even if the Gate Card is not open).
Durandal Jet-Black: Halves the opponent's G-Power and adds 400 Gs to your Bakugan.
Ability Cards []
Combat Explosion: Any Bakugan without a Mechtogan loses the battle.
Hurricanian Fortress: Play before your Bakugan stands. Your team goes first in every round. If the opponent tries to nullify this ability or plays an ability before battle any time, they automatically lose the upcoming round. If they have activated one already, it is negated no matter the circumstance.
Gale Storm Wall: Play before your Bakugan Stands. Your Gate Card is automatically opened, and you can choose an extra effect.
Reflect Attacker: The opponent cannot affect your abilities or Gate Cards in any way. If they attempt to, they automatically lose.