He is violent tempered and enjoys ripping apart his rivals with his bare hands. His chameleon like qualities and camouflage let him blend into the surroundings and surprise his prey. Raptorix cloaks the sky with intense green images to confuse his opponents.
Like most of BC's Bakugan, he is kind and caring outside of battle but rash and vicious in battle.
Destruction Hammer: Transfers 300 Gs from the opponent to Carnage.
Dark Screen: Nullifies the opponent's ability.
Ghost Hammer: Subtracts 400 Gs from the opponent.
Raptor Spin: Adds 400 Gs to Carnage and prevents the opponent from activating abilities.
Raptor Spur: Transfers 500 Gs from the opponent to Carnage.
Psycho Striker: Increases Carnage's speed by 95%, letting him take 2 turns in a row for each turn.
Ice Pressure: Transfers 300 Gs from the opponent.
Hurricanian Wrath: Triples Carnage's current G Power.
Crystal Raptor: Subtracts 500 Gs from the opponent and adds 600 Gs to Carnage.
Cannon Torrent: Carnage will always be 500 Gs more than the opponent.
Evil Shot: Carnage automatically wins the brawl if the opponent has a higher G-Power than him.
Slayer Apocalypse: Adds 400 Gs to Carnage.
Deep Violent Twister: Transfers 600 Gs from the opponent to Carnage.
Pelting Spinner: If Carnage is battling a Haos Bakugan, he can add a team mate to the brawl.
Dusk Silencer: Prevents the opponent from activating abilities and prevents Bakugan or support pieces they add to the round from activating abilities.
Raptor Ghast: Adds 200 Gs to Carnage for each Ability Card he has activated.
Dawn Pulsar: If there is a BakuNano on the field, Carnage can either halve the opponent's G-Power or remove their BakuNano in exchange for 350 Gs.
Hex Slaying: Nullifies all of the opponent's abilities, no matter the circumstances and transfers 500 Gs from the each opponent to Carnage.
Shadow Hell Burst - Destruction Necromancer: Triples Carnage's current G-Power and brings all non-Hurricanian Bakugan back to their base level. If they are at their base level, they are dropped to 50 Gs.